Skip to content

Marketplace · Interactive Objects

Give robots objects that behave like the real thing.

Add reusable, physics-aware objects to training environments with collision geometry, articulation, materials, affordances, grasp information, and controlled variation.

A library of everyday interactive objects with blue digital-twin overlays

Versioned marketplace asset

Compatibility, provenance, usage rights, and delivery requirements stay attached to every release.

Catalog

Choose a proven starting point.

Build tasks from tested object packages instead of repeatedly preparing meshes, joints, materials, and interaction metadata.

Articulated fixtures

Doors & Drawers Pack

Hinged doors, sliding drawers, handles, stops, and configurable joint properties.

  • Articulated geometry
  • Joint limits
  • Handle affordances

Logistics

Containers & Packages

Bins, totes, cartons, parcels, and reusable containers across useful size and weight ranges.

  • Collision meshes
  • Mass and friction
  • Appearance variations

Domestic robotics

Household Objects

Everyday bottles, cups, dishes, cleaning items, and storage objects for service tasks.

  • Grasp annotations
  • Material properties
  • State variations

Industrial manipulation

Tools & Fixtures

Hand tools, holders, fixtures, and workpieces for assembly and machine-tending scenarios.

  • Functional frames
  • Contact surfaces
  • Placement constraints

What you receive

A complete product package—not a loose file.

Production geometry

Visual and collision meshes with consistent scale, origin, hierarchy, and naming.

Physical behavior

Mass, inertia, friction, joints, limits, contacts, and state transitions.

Robot affordances

Grasp regions, handles, functional frames, interaction points, and placement constraints.

Useful variants

Controlled changes in dimensions, materials, appearance, state, and physical parameters.

Compatibility first

Know what fits before you integrate.

Every marketplace release carries the requirements needed to match it to the rest of your training and deployment stack.

  1. 01

    Simulator and asset format

  2. 02

    Scale, origin, and coordinate convention

  3. 03

    Physics engine and material model

  4. 04

    Required articulation and interaction APIs

  5. 05

    Compatible environments, scenarios, and skills

Questions

Before you request access.

How is an interactive object different from a 3D model?

A 3D model mainly describes appearance. An interactive object also defines collisions, physical properties, articulation, states, affordances, and the metadata a robot task needs.

Can objects be used across different environments?

Yes. Reuse is the point. Every package documents its scale, physics, simulator, articulation, and interaction requirements so it can be matched to compatible scenes and skills.

Can you reproduce an object from our workflow?

Yes. Request a custom version and share the object, required interactions, physical behavior, task, environment, and accuracy requirements. We will scope the capture, modeling, validation, and delivery work.

Choose the shortest path

Request access—or make it match your workflow.

Tell us what your robot needs to do. We will match an existing release or define the custom version your task requires.

Cookie Settings

We use cookies to analyse site traffic and personalise content. Read our Cookie Policy for details.